Tuesday, October 19, 2010

America's Addiction to Video Games


     As technology becomes more advance so do video game graphics and connectivity.  Because of this Video games are becoming increasingly complex, detailed, and compelling to a growing international audience of players. With better graphics, more realistic characters, and greater strategic challenges, it’s not surprising that some teens would rather play the latest video game than hang out with friends, play sports, or even watch television.  For example the game "Call of Duty Modern Warfare" is probably one of the most addictive games on the current market.  Not only can players network, talk, and play with each other all over the world.  But they do so in a very complex sensory way.  
Now not only are players watching and listening to what they have to do to win the game, they are now subject to internet game bulling via microphone.  This is more aggressive then Facebook messaging bulling, because now tone and vulgar language is involved.  So not only players becoming addicted to these games because of their sensory involvement, but now they are getting bullied and learning vulgar language at the same time.
     Of course, all gamers are not addicts – many teens can play video games a few hours a week, successfully balancing school activities, grades, friends, and family obligations. But for some, gaming has become an uncontrollable compulsion. Studies estimate that 10 percent to 15 percent of gamers exhibit signs that meet the World Health Organization’s criteria for addiction. Just like gambling and other compulsive behaviors, teens can become so enthralled in the fantasy world of gaming that they neglect their family, friends, work, and school.
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     All in all I believe video game addiction as well as video game internet bullying is a very dangerous combination because not only are teenagers being less productive spending more of their time playing video games instead of going out and hanging out with friends, but now you throw that internet bulling concept in the mix and it becomes a concern.  What's worse is that parents can't censor what other players online want to say, whatever players what to say in a room they can without any consequences.  The only counter attack other players have is to mute that one particular player, even then he or she can still harass you via text message, and picture messages.  The best way to combat this form of internet bulling is to make parents and students more aware of the dangers of online gaming, and to institute a more strict internet gaming police to monitor and ban any players that violate the rules.

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